![]() ![]() People were changing the textures for mobs to one solid color (specifically that pink color used for transparencies) that would not be found in great abundance in the game field. Game files loaded from the clientside make for better load times and cut down on required bandwidth, but if any of you ever played a game called ROSE (Rush On Seven Epidsodes) years ago when it was in beta then you may remember an exploit to that game because textures could be modified in the client-side files. I believe I read somewhere that the files were checked at runtime to make sure they had not been tampered with. If I'm anywhere close to the mark on this protecting individual files inside the archive seems like a whole lot of superfluous hassle to me. Protecting files within the archive individually would mean foreseeing every possible exploit that the modding community could come up with. ![]() It is easier to protect the file as a whole than to unpack it an examine each file individually for changes and only protect certain files in the archive. ![]() Blizzard's game files are protected from change to keep the end-user from exploiting them. ![]()
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